Unreal Engine 5 · Available on Fab

High-performance Unreal Engine plugins.

I build production-ready Unreal Engine 5 plugins that solve hard performance problems: rendering thousands of animated characters, and moving thousands of units as a coordinated crowd. Battle-tested, documented, and ready to drop into your project.

Unreal Engine 5 Plugins

Built for scale

Two production-ready UE5 plugins that solve the same hard problem from both sides: render thousands of animated units, and move them as a coordinated crowd.

Vertex Animation Toolkit

VAT baking & instanced rendering

Bake Vertex Animation Textures from skeletal meshes and play them back on instanced static meshes, rendering huge numbers of animated characters without per-instance skeletal overhead.

  • Bake VAT from Animation Sequences, Composites & Montages
  • Instanced & Hierarchical Instanced Static Mesh support
  • Multiple LOD levels for distance scaling
  • Automatic vector calculation for cleaner anti-aliasing
  • Built-in material & runtime helper functions

Crowd Toolkit

RTS crowd movement & pathfinding

Move thousands of agents as groups under a single order. Built for real-time strategy, with flow-field and A* pathfinding, formations, and local avoidance that keeps units from stacking.

  • Group formations (blob, box, wedge) with shared pathfinding
  • Dual pathfinding: flow fields for crowds, spatial A* for individuals
  • Local avoidance for natural flow around obstacles
  • Runtime walls, per-agent speed & movement event callbacks
  • Marquee / radius selection and Blueprint + C++ APIs

Need a custom Unreal Engine plugin?

I take on commission work: rendering, simulation, and gameplay systems built to your spec.

Commission UE work

Let's build something

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