Vertex Animation Toolkit
VAT baking & instanced rendering
Bake Vertex Animation Textures from skeletal meshes and play them back on instanced static meshes, rendering huge numbers of animated characters without per-instance skeletal overhead.
- Bake VAT from Animation Sequences, Composites & Montages
- Instanced & Hierarchical Instanced Static Mesh support
- Multiple LOD levels for distance scaling
- Automatic vector calculation for cleaner anti-aliasing
- Built-in material & runtime helper functions